Na alle expansionpacks kunnen we binnenkort weer een major update verwachten die een aantal ingrijpende veranderingen door moet voeren. Zo gaan er wijzigingen worden doorgevoerd in de 'experience points' en mogen we veranderingen verwachten die al een tijdje op stapel staan.Since the launch of EverQuest: The Scars of Velious, the EverQuest Live team has been working on a number of things, from addressing issues in Velious to adding additional content to other portions of the world. At this same time, we've been working towards a point where we can stop tweaking class-based abilities, and declare with confidence that they are as "balanced" as we can make them.
It is a foregone conclusion that the diversity of EverQuest's population will never let us reach a point where everyone will be perfectly satisfied with their class's abilities, as nearly every change we make tends to bother some people while pleasing others. Still, we are confident that we can reach a point where problems in our current game systems can be reduced to the point that those left are either negligible in their impact, or offset inversely by a similar problem affecting gameplay in an opposite direction. We're nearly there, but following heated debate and the review of material and opinions sent in by the players, we've decided to make some exciting and unprecedented changes to a game system that has remained intact since release: the experience system itself.
While the EverQuest Message-board FAQ states that the experience system is not subject to post-production changes, it also explains that as developers of an ongoing MMORPG in a dynamic world, there are times that we need to be flexible and address issues as necessary. Though it has always been our goal to avoid changes to core systems whenever possible, our additional goal of finalizing class balance takes precedence in this case.Voor de Everquestfans dus eentje om in het oog te houden.