Je kent het misschien wel van vroeger. Je had een spel zoals bijv Wolfenstein3d en je kon alleen het eerste deel spelen. Verder geen opties die het niet deden, alleen deel1 was er, wilde je meer dan moest je betalen. Misschien gaat deze vorm weer terugkomen. 3Dactionplanet kijkt wat de voordelen van gamen in episodes zijn, waarom men er van afgestapt is en wat andere methodes zijn om gamers een voorproefje van een game te geven.Face it: producing a game costs a freaking huge lot. I think this is actually the single, biggest expense made by both developers and publishers, second only to marketing and copy protections... OK, some companies certainly spend more in marketing and copy protection than in the game, but I'll leave that to another story. And it's not just a question of money, either. Time is the other major factor, and in many cases can make or break a game even more than money, talent or lack of either. It was to be expected that companies would try to cut down these enormous production costs. Some made the jump and more or less dropped PC gaming as second rate entertainment - they'll get what's coming to them, make no mistake. Shareware is today hardly used anymore, as I said, but episodic marketing is a close relative of shareware marketing. This means that similar problems should be overcome. However, those problems quickly blow to gigantic proportions... Episodic games as intended here have simply too many issues to be a viable alternative to today's publishing. Alternatives such as the Blair Witch trilogy are appealing, but hardly applicable to most games. So, if you thought episodic games would reduce the time needed to play the next Duke Nukem Forever, forget it and do what I do: grit your teeth, play the games you have now, and wait. Good things come to those who do that, as the motto goes. Een complete episode geeft vaak wel een beter beeld van een game als een verachte demo waar niets werkt en die beta-fase nul is 3dactionplanet, maar wel de volledige versie