Bij IGN hebben ze een interview gehad met een van de designers van Freelancer: Chris Roberts. Aan de hand daarvan hebben ze een preview in elkaar gezet.But what's really remarkable is the level of detail in the game. The individual ship models have a great look but what's really impressive are the differences in scale. Seeing your little fighter pulling into the landing bay of a two-mile long capital ship. We also got a chance to see some combat in the game and the resultant damage textures and deformation were cool. Since you can subtarget systems on the individual ships, you can blow off mounts and wings and junk. Lees er hier meer over.