Freelancer kan je het beste vergelijken met spacetrading games als Elite en Privateer.IGNPC: What's been the hardest thing about taking your ideas and making them work within the game? Chris Roberts: Well, they're pretty ambitious. It takes a lot of work to get them done and a lot of patience and that's made me concerned. Myself and Phil, who is the co-director of the project and worked with me on the original Privateer, really wanted to achieve a lot of things and not be willing to say "this is good enough." So we've revisited and redone a bunch of stuff and it's one of the reasons why the game is taking a long time. I also think it's one of the reasons why it's going to be good.Het complete interview vindt je hier.
IGN heeft een interview gehouden met Chris Roberts, de maker van de legendarische Wing Commader series.