L Trigger - Pre fully + control stick to sidestep / Ground pound
R Trigger - Pre partially to spray water / Pre fully to direct water
Z Trigger - N/A
D-Pad - N/A
Control Stick - Move around / Spin 360 degrees + A button to spin jump
C-Stick - Control Camera
B Button - Speak / Grab Objects / Slide
A Button - Jump
X Button - Change pump functions (move/attack)
Y Button - First person camera
Star Fox Adventures:L Trigger - Center camera behind player / Sidestep mode / Bank/Roll arwing
R Trigger - Defend / Bank/Roll Arwing
Z trigger - First person camera
D-Pad - N/A
Control Stick - Move around
C-Stick - Weapon/Sidekick/Item menu
B Button - Put away staff / Cancel / Arwing bomb
A Button - Use staff / Use item / Fire arwing lazers
X Button - Roll / Brake arwing
Y Button - A ign from c-stick menu / Boost arwing
Metroid Prime:L Trigger - Target Lock / Grapple Beam (when grapple point is active) / Scan Items
R Trigger - Used in conjunction with the Control Stick to free look
Z Trigger - N/A
D-Pad - Change Visor
Control Stick - Move
C-Stick - Change Weapon
B Button - Jump / Sidestep (using control stick when locked on)
A Button - Fire beams / Hold to charge / Morph Ball Bomb
X Button - Change into and out of morph ball
Y Button - Shoot Mi iles
Legend of Zelda:L Trigger - L Targeting / Switch to manual/auto camera
R Trigger - Shield
R Button - Action
Z Trigger - Free Look / Hint (in certain areas)
D-Pad Subscreen Shortcuts: Up – Map / Right - Item / Left - Quest Status / Down - Turn Off Window Display
Field Control: Down - Turn On/Off Mini Map / Control Stick / Move Link / Move Menu Cursor
C-Stick - Change Camera Angles
B Button - Action
A Button - Swing Sword
X Button - Use Items
Y Button - Use Items
Wario WorldControl scheme - "B" main button -- punch, lifts, ground pound and pre and hold for tackle. "A" button is jump. The C-stick is nothing... B is pretty much everything.Sommige controls lijken op het eerste gezicht nogal verwarrend. Zo zien we dat in Metroid Prime wederom gebruik is gemaakt van een eigen gecreerde button-setup, en dat er niet wordt teruggevallen op de voor consoles prima werkende Turok button-setup.