Stomped vernam van één van hun forum-goeroe's dat George Brassard een stukje gepost heeft in het officiële Duke Nukem Forever Forum over de verandering van edit programma's voor de game DNF. Er wordt nu met UnrealEd2 gewerkt wat de volgende veranderingen voor de toekomstige "moderators" inhoud:

DNF will support UnrealEd 2 as it's primary editor. We plan to make the switch in a couple of days and Brandon already has UE2 loading DNF maps.

UE2 is in C++ and not basic, so it's more stable and a little faster. We also no longer have to distribute clunky/confusing Visual Basic runtime libraries.

It will also be much easier to add new features to UE2 as it is better written and in the natural language of the game (ie not Basic).

Some features we get from moving to UE2:

- New vertex manipulation tool.

- Brush clipping.

- Tools to remove backfacing textures.

- Drawn interpolation paths.

- Freeform polygon drawing tool w/ extrusion. (From next Epic game)De hele thread is terug te vinden op dit adres.