Divinity interview @ The Locus Inn | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Larian Studio's is nog steeds hard aan het werk met Divinity, de game die trouwens alweer is omgedoopt tot Divine Divinity.Toch had Marian van Larian () even tijd om Divinity's Welt te woord te staan. Daar dit interview in het Duits was heeft Locus de zware taak op zich genomen om het te vertalen in 'normaal' Engels. With the amount of RPG's being released in 2001/2002, how will Divinity stand out? What do you personally like about the game?

Quality I hope. Divinity has no simple ordinary story, no level load times and it looks like the simulation of a fantasy world. Lar's AI is brilliant and has not been achieved before in the RPG world. Besides that we tried to combine all the technical, graphical and gameplay we liked so much in other games into Divinity. What I like the best, is a bit more difficult to answer. As one of the creators it is difficult to change your focus from the individual graphic bugs and the things one would like to see corrected, to be able to see the actual game. But I think it's the "screensaver" effect. You let the hero walk for a few meters into a forest or onto a field and enjoy the many things around you…just looking at the animals on your screen. My personal favorite of all the creatures I've done, is the blue Succubus.

Reeds in maart zullen de bètatesten al beginnen. De officiële releasedatum van Divine Divinity staat gepland voor 14 september 2001.
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