De weekelijkse Halo update | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Nou ja, bijna weekelijks dan. Rampancy.com heeft even Matt Soell mogen lastig vallen. Matt en zijn team zijn natuurlijk druk bezig maar wat voor dingen hebben ze gedaan de afgelopen week:- Shadows work now, though they're not finished. The shadow of a tree (yes, The Coolest Tree Ever In A Videogame) swaying in the wind, for example, isn't quite right. Should be fixed soon.

- The transparent water shader is in, and while that isn't finished either it looks beautiful already. One of the planned improvements is depth fogging.

- Collision models have permutations now. This means that character models with permutations - a different head shape or longer arms, for example - will react appropriately when shot.

- The Jeep kicks up dirt again. It'll kick up other sorts of debris as appropriate, though that code isn't in yet.

- Those of you who've expre ed a concern will be happy to hear that we're testing lens flares.

- Controller support is "90% there."

- We've started working on the HUD. After much debate the team came up with a design that everyone likes.

- Matt got contrails working again.

- Holograms mostly work ­ there's still some debugging to be done. Shiek showed me a hologram of a structure floating in midair, which cast soft, glowing lines on the ground and walls of the room as it spun. Sweet.

- The chain gun for the Jeep is now fully textured. Rob is working on a new gun intended for "fodder-type" opponents; the geometry is almost done and texturing should be another couple of days.

- The script for Halo's single-player campaign is about 30% done. (Don't confuse this with the story itself, which is more-or-le finished at this point, and should completely satisfy those of you who like Bungie games for the story.)

- Chucky got the super-hi-res screenshot code working. I can't imagine what we'll use it forZe zijn lekker druk aan het werk, en lopen natuurlijk weer een klein beetje op te scheppen over de engine. En dat mag natuurlijk wel, Halo is veel belovend en nu al een beetje overhyped. Of toch niet? We zullen het eind dit jaar (hopelijk) zien.


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