Dat de gamesmarkt niet voor iedereen zo leuk is, wordt vaak genoeg bewezen door alle bedrijven die in deze branche failliet gaan. Het maken van games is dus niet meer zo rendabel en dat zullen gamers zelf ook gaan merken.

Southpeak Entertainment is zo'n bedrijf dat een langzame ondergang heeft geleden. Interactive Fiction schreef er een interessant artikel over.This flurry of activity was impressive, but behind it lay a company that was running smack up against the reality of the computer games market: most gaming companies simply do not do well. On the whole, computer games don't make money, they lose it. SouthPeak also suffered from having been initially created to take advantage of the Video Reality engine, a gaming engine which had a number of strikes against it. For one, it was a full-motion video engine. Making a FMV game is expensive, as it combines the cost of filming, requiring actors and directors, with the cost of hiring programmers and computer artists. For another, Video Reality was well-suited for making adventure games, a genre that was heading for a recession. By 1998 commercial adventure games were languishing, and the era of all-FMV games was drawing to a close. No companies were willing to license the Video Reality engine. SouthPeak jumped into the adventure game market at exactly the wrong time, and the technology around which the company was based was going nowhere fast.Een van de grootste plagen blijft hier de warez.

Gamers roepen 'wat jammer nu!' maar gaan vervolgens rustig verder met kopieeren.

Echt een fantastische manier om de gamesmarkt om zeep te helpen.