- Levels combining closed spaces as well as enormous open areas
- Visualization optimized for hardware TnL (both FF and shading capable parts)
- Continuous level of detail technology for all the geometry
~100 000 polygons per frame at 60 fps on average hardware
- Detailed character models (500-10 000 polys)
- Powerful skeleton-based animation allows usage of motion-capture hardware and produces smooth and realistic motion of characters
- High-speed blended animation system capable of up to infinity number of bone interpolation & modulation
- SSE/3Dnow! Technologies used for skinning and forward kinematics
- Vertex shaders used on shading capable hardware
- Detail objects (gra /small stones/etc)
- Portal-style, non-linear subdivision based visibility detection system De trailer weegt 15MB en vereist een DivX plugin. Oblivion Lost zou in het derde kwartaal van dit jaar moeten uitkomen. Meer info over deze Egoshooter kan je vinden in het persbericht.