GA source heeft een stukje over hoe het er voorstaat met Carma 2000
:With Carmageddon 2 we had to revise the mission timings pretty drastically to give more people the opportunity of completing them. Generally the developers of a game and the QA team become so accomplished at playing the game that it's difficult for the producer to persuade the team that maybe 30 seconds is not enough time to drive three laps round a level and hit 100 peds!The programmers are currently making some changes to the rendering engine in order to fully support DirectX 7. Among other key features this will allow us to take advantage of the new generation of 3D cards that directly support transformation and lighting operations in hardware. We're also working on the sound engine in the game to ensure that it fully supports environmental audio in addition to 3D sound effects.