Leonard Boyarsky: Actually, we're surprised ourselves at just how many locations and how much “stuff” we've managed to cram into our world. There are still a lot of open areas, though, and I wouldn't be surprised if there is a hidden surprise or two in the wilderness somewhere. It has been quite a challenge to not only create a huge world, but a huge open-ended world. The fact that there are so many ways to play through so many quests becomes overwhelming to us designers, at times.Hier is het interview te lezen.
Dat wordt weer genieten als Arcanum uitkomt... weer een goede reden om een week vrij te nemen