Terwijl de release van America's Army steeds dichterbij komt verschijnt er steeds meer informatie over de game.

Eén van de grootste kritieken op de game is dat het spel eigenlijke pure propaganda is van het Amerikaanse ministerie van Defensie, waaraan toch wel de benodige (Amerikaanse) belastingscentjes worden besteed. Volgende de makers is dit onzin en is het spel alleen bedoeld om de soldaatervaring over te brengen op de spelers.

HomeLAN - Second, how do you feel about the charges that the America's Army game is "propaganda"?

Michael Capps - That's silly. We went to Army bases, read manuals, interviewed soldiers, fired guns, rode helicopters, and then designed and built a game. The Army's major concern has always been realism; they've never asked us to remove or adjust content for any other reason. If this game were propaganda, soldiers wouldn't spend time in Leavenworth when they misbehave in Operations, or have their car repossessed in the America's Army: Soldiers

game. Meer info over de game en wat je kunt verwachten in de komende modules is te vinden in het interview.