De laatste tijd is er een stortvloed aan nieuws geweest rondom de Unreal games en dan met name UT2003 dat gepland staat voor juni. Voor alle gamers die geen fotografisch geheugen hebben staat in de onofficiële FAQ alles netjes op een rijtje met quotes erbij. Handig toch?

Zo kun je er ook het antwoord vinden op de vraag die GameSpy recentelijk aan Tim Sweeney stelde omtrent de Karma physics engine.GameSpy: You keep mentioning Karma technology and Karma Physics engine. Was this something that was developed in-house at Epic or was it created by another development house? Tim Sweeney: It's actually a physics engine built by the Math Engine guys, they're located in England. They contacted us about six months ago and said, "Hey we think we can improve your physics dramatically with Karma." We said, "Yeah sure, prove it to us." So we gave them the source code. We didn't think they'd do much, but six weeks later they came back with a really impressive demo and they showed us all of this stuff they had been talking about and it really worked well in Unreal. That convinced us it was feasible. Now we're going to be using it in all upcoming Unreal games - Unreal Tournament 2003, Unreal Championship and Unreal II. Voor iedereen die dus nog niet helemaal op de hoogte was, surf naar de UT2003 FAQ.