English version: interview co-founder DarkWorks: Antoine Villette | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Gamers.nl had an interview with screenwriter en co-founder of DarkWorks 'Antoine Villette', who is currently working on the new episodes of Alone in the Dark.Gamers.nl: What was the idea behind the production of Alone in the Dark 4 and why was Darkworks a igned to make this game?

Antoine: For Infogrames, i think it was to play again among the bests in a genre that it has created. For us, it was to make the best po ible game that we could a uming that it is our very first production. The challenge was very high : reach the quality of such fantastic title as Bio Hazard or Silent Hill, reinvent the myth of Alone In the Dark, build a team... In fact, it was crazy!

The story : we met Infogrames with a playable demo of 1906, an action/adventure game full real time with a quiet good design. They told us that it was too risky to develop an original title with a brand new team an so much ambition. But they proposed that we start the preproduction of the fourth episode of the Alone in the dark serie... And they gave us a "carte blanche". It was a dream! Few months later we succeeded to convince them that we are able to rebirth the legend and we started production.

Gamers.nl: Why did Infogrames/Darkworks decide to make another episode in the saga?

Antoine: You have to ask them. But i think that they was waiting for the right team. It could be seen a little bit presumptuous but that what they told us.

Gamers.nl: What makes part 4 different from the previous parts in terms of gameplay?

Antoine: Since the beginning, we have in mind to produce a "cla ic" but we knew that we needed also something different, that's why we started R&D around the concept of opposition between light & darkne . This drive us to the "flashlight" technology. And it seems to work very well !

Gamers.nl: Is AitD focused on adventure gamers or is it made for casual gamers?

Antoine: If both, will starting adventurers receive any help in solving the puzzles?

I think that a casual gamer will need about 15mn to master the characters. Adventure gamers will have no problem at all. You have a kind of "on-line help" with the use of the radio calls. If you are stuck, call the other character, it could be very useful !

Gamers.nl: How complex did Darkworks try to make the game?

Antoine: Average. But we tried to make the game more and more interesting. Some puzzles could seem difficult but there is always a simple way to solve them. We was more focused on richne than on complexity.

Gamers.nl: Will it be of any help if I played the previous three episodes?

Antoine: No. The old players will find "private jokes" and references.

Gamers.nl: What were the major challenges during the development of the game?

Antoine: To build a such fantastic team and to maintain the motivation of the team. From the game point of view, it was to implement the logic of the adventure : stupid mistakes was always po ible.

Gamers.nl: Are there any plans for a fifth part?

Antoine: The New Nightmare is supposed to be the first of a new triology, so....

Gamers.nl: What are the differences of the pc, psx, ps2 and dreamcast version of the game?

Antoine: The game will remain basically the same. But you will see fantastic graphics improvements for the DC and PS2 versions. Please, be patient....

Gamers.nl: Now the game is complete, what is the development team going to do? Go on holiday?

Antoine: Holiday ? What is it ? No, of course we have to regain the amazing amount of energy that we spent in the last 4 months. But we have already started the preproductions for two new projects...

Gamers.nl: Last year Infogrames put a lot of money for AitD in the E3 promotion. The final release was a year later. Why this delay?

Antoine: We wanted to offer the player one of the most po ible immersive experience. We didn't reach this goal last year. You know a video game is a living creature, things could dramatically change in 2 or 3 weeks. The complexity of an adventure game is so amazing because all the parts are linked one to another. If you solve a problem here, a new problem does appear there. And to solve all the problems, you need nothing more than time.

Gamers.nl: What do you think about the future of adventures?

Antoine: Bright ! People need story as air or water. They need to be involved in stories, they seek emotions that every daylife can't offer and what could do that better than a great adventure game ?

Gamers.nl: What is it you're especially proud of in AitD?

Antoine: It's a game with a special spirit, a game with it own soul.

Gamers.nl: Are you affraid in the dark?

Antoine: No, because, I have always a flashlight with me. And you ?

Gamers.nl: A final word to our readers?

Antoine: Turn the light down, push the volume up and enjoy!

Gamers.nl: Thank you for this interview.

Antoine: No problem.


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