Unreal Fortress Q&A | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

De mannen van TeamFortre HeadQuarters hebben een interview gehouden met het Development Team van Unreal Fortre .Ze lullen over verschillende aspecten van het spel, waarondermeer: teamplay, scenarios en de mapsQ: What aspects of gameplay are you trying to focus more on in this mod opposed to TF?A: Probably our biggest concern along these lines is focusing more on true teamplay. As you know, TF/C can sometimes devolve into team deathmatches, especially on public servers. We want to foster situations where more thinking and team coordination are required. So, to give you a couple examples, our armourer (the combat engineer cla ) will get many more sophisticated defensive devices the the TF/C engineeer: a more complex SG, plus a motion sensor alarm, laser tripmines, and a security camera. Saboteurs will be almost nece ary to dismantle or destroy these with their EMP grenades and disarming toolkit. For another example, our demolitionist will be able to erect a stand-alone mortar that can fire what are e entially small artillery shells at targets out his line of sight. To aim it, our ranger (the forward recon cla ) will drop a targeting beacon on the spot that needs bombardment.Het interview is hier te lezen.
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