Kaal, getattoeëerd en dodelijk. Nummer 47 komt terug in Hitman 2: Silent Assasin en scherper en gevaarlijker dan ooit. Het rambo effect is de game uitgegooid en de nadruk is het gelegd op het stealth gebeuren. Action Vault wist één van IO Interactive's medewerkers te strikken voor een interview met daarin weer wat informatie over de third person 'shooter'.Thor Frølich: We used scripted events to trigger specialized AI responses to Hitman's behavior. Since so much of the game revolves around stealth, most of the NPCs (mainly your targets) will have to react in a certain way should they be alerted to your presence. So, I'd have to say that scripted events play a very important role. However, most of them serve only as a way to have gameplay change on a level according to the actions of the player and not so much to drive the plot forward. The plot mostly serves as a motive for Hitman to take up his old trade but also as the red thread linking the various hits to each other. The individual missions all pre-suppose that the previous one was a success (otherwise you wouldn't be there), so the story is pretty linear. Ook vertelt Thor Frølich dat Hitman 2 eigenlijk met geen enkele game te vergelijken is, de feeling varieerd volgens de man enorm met andere spellen. Wat er nog meer gezegd werd is te lezen op de volgende pagina.