Een aantal geruchten die de ronde gaan worden in dit artikel ook direct met de grond gelijk gemaakt. Zo waren er beweringen dat de teams van Galactic Battlegrounds en het geflopte Force Commander identiek waren. Daarnaast zou het spel pas volgend jaar in de winkels verschijnen.There are two notable aspects about Battlegrounds' units. The first is their scale. When the game was demonstrated to the public at E3, the one constant piece of feedback received by the development team was that the units were disappointingly not to scale with one another. AT-ATs were only marginally bigger than stormtroopers, and X-Wings were smaller than rebel infantry. Fortunately, the designers at LucasArts intended to redo the graphics in the game, and the first thing they did upon returning from the show was to redraw a majority of the game's units. The end result? AT-ATs actually tower over everything on the map, and X-Wings and TIE Fighters are made to proper scale with infantry. It's worth noting that the AT-ATs and other large units are actually bigger than anything in Age of Empires II.
Misschien zijn er dan toch nog developers die zich ook daadwerkelijk wat aantrekken van commentaar op beta's.