Er is een update uit van Q3Fortress met een hele lijst bugfixes en verbeteringen. Gameplay [bullet]Recons now have 'disarm' ability, used by crouching on a heavy explosive charge.

[bullet]Pipebomb damage reduced a little.

[bullet]Fixed sniper bullet 'size' not to hit off walls en-route.

[bullet]Reduce rail damage a little.

[bullet]Pulse grenade damaged to 175 on buildings / 75% of ammo on players (1x shells/cells, 1.5x rockets)

[bullet]Dart gun effect set to 15 seconds.

[bullet]Autosentry firing rate doubled, strength per shot reduced to 9 (slightly more than half).

[bullet]Autosentries now maintain a lock through water.

[bullet]Autosentry view point raised a little.

[bullet]Autosentry FOV increased to 120.

[bullet]Toned the flashbang effect down a bit

[bullet]Flashbanged player no longer display IDs on crosshair.

[bullet]Super-nailgun firing rate doubled, damage reduced by half.

[bullet]Normal handgrenade damage increased by 5.

[bullet]Autosentry now has 20% armour against non-shock damage, or 40% for direct hits to legs.

[bullet]Supply station damage cap on explosion increased to 300.

[bullet]g_knockback default set to 1300.

[bullet]Grenades now do 15% extra knockback (enough to get one up the forts liftshaft without having to jump)

[bullet]Launched grenade damage reduced to 100, or 80 in midair.

[bullet]Self-damage reduced to 55%.

[bullet]Napalm grenade now only lasts for 10 seconds.

[bullet]Cut maximum pipes per team to eight.

De lijst gaat nog veel verder Download de internetinstaller of update. Liever geen reacties als jullie elkaar alleen voor rotte vis (of erger) uitschelden omdat iemand toevallig een ander spel leuk vind. Daarvoor is het reactiesysteem niet bedoeld. Discussies kan je echter altijd op het forum voeren, zolang het een discussie is en geen ordinaire scheldpartij. I Have spoken..