Mike Werckle heeft een stukje in zijn .plan geschreven over het verhaal in een game. *It is impossible to make a game that has "no story." Why? Because even the simplest of games has a character doing something over time. Once game developers accept this fact, then they are faced with a simple decision: to develop the story, or to ignore it. If they choose to develop the story, then they are in control or it. They can decide if it is simple or complex, tense or calm. If they choose to ignore the story, then they are out of control, and leaving the progression of events up to random chance (hoping it'll all magically come together in BETA). Lees de rest hier