Stomped heeft de gelegenheid gekregen om op de QuakeCon een interview te houden met John Carmack. Het is niet een groot interview en samenvattend lullen ze over o.a. de QuakeConvention, andere spellen die de Quake 3 engine gebruiken en de Quake 3 conversie naar de Dreamcast.

Stomped: I know you can't talk about your current project, but how are things at id right now?

Carmack: Well we got lots of really interesting technology coming out. We have got the strongest programming team we have ever had in the company where we've got programmers that are working on areas that we have conventionally short-shrifted. Some of the things like sound and game logic are things where I would just always do something that's acceptable that would get the job done. There was never like a primary focus for it. Now we've got expert programmers dedicated to it. We've got a programmer dedicated to making great sound; a programmer dedicated to making great game technology; a programmer dedicated to great tools. Of course, we are going to have great graphics and great networking and all this type of stuff we have always been known for, but a lot of the areas that have been kind of our secondary strength are going to be brought to primary level and that's going to be really cool. John Carmack Interview