High Impact Paintball preview @ Sharky | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Sharky Extreme heeft een preview gemaakt van de in de zomer uitkomende budget-title High Impact Paintball. In deze budget titel mag je de populaire sport nadoen. Het gaat dus om een nieuw paintball spel, wat met minimale onkosten is gemaakt. Het is dan ook vrij 'oncommercieel', geen merknamen of dergelijken in het spel zelf (wat wel in Extreme PaintBrawl werd gedaan)Players can decide from a selection of pump guns, which fire one shot each time the gun is pumped, much like a shotgun; or they can select the more expensive semi-automatic guns, which fire a shot every time the trigger is pulled. The game simulates the differences by making the pump gun's rate of fire slightly slower but by rewarding the pump owner with a slightly more accurate paintball marker. In the real world this accuracy is highly debated and contested by those in the know but it is fitting in the context of the game. Of course players can also make different selections on barrels and even tanks of air, which is the propellant for actually launching the paintballs. One complaint is that prices are extremely unbalanced and tanks in the game cost nearly five times their real world counterparts but this is seemingly done to balance how players spend their virtual money. Again it works in the context of the game but is somewhat annoying and could even potentially turn away players who would po ibly want to make the leap from the virtual world to real world experience. [break] [/break]Players can decide from a selection of pump guns, which fire one shot each time the gun is pumped, much like a shotgun; or they can select the more expensive semi-automatic guns, which fire a shot every time the trigger is pulled. The game simulates the differences by making the pump gun's rate of fire slightly slower but by rewarding the pump owner with a slightly more accurate paintball marker. In the real world this accuracy is highly debated and contested by those in the know but it is fitting in the context of the game. Of course players can also make different selections on barrels and even tanks of air, which is the propellant for actually launching the paintballs. One complaint is that prices are extremely unbalanced and tanks in the game cost nearly five times their real world counterparts but this is seemingly done to balance how players spend their virtual money. Again it works in the context of the game but is somewhat annoying and could even potentially turn away players who would po ibly want to make the leap from the virtual world to real world experience.
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