Gangsters 2 interview en screens | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Op Avault staat een interview met Peter Moreland, de project manager van Gangsters 2. En een paar nieuwe screens. Why the switch to real-time?

We want to give people more control over their gang's actions, and more versatility to respond to in-game events. Going real-time helps us achieve this. We will still provide a phase during which you can pause and survey information to reach strategic decisions. We had a lot of requests to be able to give all the orders in street mode, and this prompted the change to real-time. A city newspaper will be published twice a day, creating a natural pause to the real-time phase. Depending on the preferred style of gaming, a person might spend time using the information to gauge progre and plan future actions, or return to the action.


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