De DTM Race Driver spellen van Codemasters behoren tot de meest veelzijdige racegames op de markt. Vooral het grote aantal verschillende races, de realistische besturing en het prachtige schademodel, kenmerken de DTM spellen. Begin 2006 komt Codemasters met DTM Race Driver 3 op de proppen. Wij vroegen Gavin Raeburn, het hoofd van de ontwikkelstudio waar DTM Race Driver 3 gemaakt wordt, naar de verbeteringen die we voor dit derde deel kunnen verwachten.Gamer.nl: The impressive damage models in DTM2 were totally unique to racing games. Losing wheels, crashing suspension, missing the hood, breakaway spoilers and such add to the realism and the overall experience of a game. Are there any improvements or other things added to the damage model? Gavin Raeburn: We have added quite a number of extra features to our damage model to add extra realsim. For example, we are now simulating the engine temperature and a number of different effects on radiator efficiency leading to overheating. There's a significantly more accurate model of the airflow changes, and therefore downforce changes, caused by various components being damaged - wings, bumpers etc.