Freelancer kan je het beste vergelijken met spacetrading games als Elite en Privateer.IGNPC: What's been the hardest thing about taking your ideas and making them work within the game? Chris Roberts: Well, they're pretty ambitious. It takes a lot of work to get them done and a lot of patience and that's made me concerned. Myself and Phil, who is the co-director of the project and worked with me on the original Privateer, really wanted to achieve a lot of things and not be willing to say "this is good enough." So we've revisited and redone a bunch of stuff and it's one of the reasons why the game is taking a long time. I also think it's one of the reasons why it's going to be good.Het complete interview vindt je hier.