De demo van Dagoth Moor Zoological Gardens is uit en kan neergehaalt worden bij 3DFiles
. DMZG is een door WXP (the Whole Experience) ontwikkelde benchmark tool met o.a. T&L en Cube Environment Bump Mapping support. Ook prettig is dat een GeForce 256 op prijs wordt gesteld (toevallig heb ik er daar nog twee van liggen ):Dagoth Moor Zoological Gardens is a technology demo and benchmarking tool developed by WXP
to show off the latest hardware accelerated features of NVIDIA's GeForce 256 accelerator cards
(hardware transform and lighting, cubic environment maps, etc.). It is NOT a game, or a demo of
DMZG requires DirectX 7 and a GeForce 256-based accelerator card. It will probably run on other
video cards, but you may experience visual glitches (especially on Voodoo3 cards). WXP has
only approved DMZG for use on GeForce-based accelerator cards.
DMZG is a brief glimpse into the world you will see when "Experience", our first person strategic
action shooter, ships late next year. We hope you enjoy what you see and hope this raises the
bar of what gameplayers expect from the next generation of PC games.
Some of the new additions to the engine are:
GPU accelerated geometry transformation
GPU accelerated vertex lighting
GPU accelerated cubic environment maps
Fading detail maps
Each of these GPU features offloads work from the CPU to the GPU, which frees up the CPU for
better physics, AI, and game code. By implementing these optimizations WXP has been able to
push the DMZG poly counts from 10,000 polys per frame to over 80,000 on the same CPU. The
level of detail this affords is astonishing.
Zie 3D Files voor de download locaties