In the trenches heeft een interview gehouden met Harvey Smith, de Lead Designer van Deus Ex.[trenches] How interactive will the environment in Deus Ex be? What unique features will the game offer in this perspective? [witchboy] Extremely interactive. More than you would believe. We humbly hope to set a new standard in pleasing players with our interactivity. Nearly every square yard of the game has secrets and interesting interactions. Some areas are like a couple of city blocks, instead of being a large military base (to use a common game example). And most doors in the block can be opened. Someone usually lives there. In each room there are tons of items with which to interact, and lots of secrets. Staan niet echt veel nieuwe onderwerpen in, maar het leest wel lekker weg op deze slome maandagochtend. Het interview vindt je hier.