Liefhebbers van het RPG-genre zijn waarschijnlijk goed bekend met het werk van Jeremy Soule. Jeremy is namelijk de man achter de soundtracks van Dungeon Siege, The Elder Scrolls III: Morrowind en Neverwinter. In een kort interview komen we meer te weten over Jeremy die al heel zijn leven geinteresseerd is geweest in muziek en op het moment veel The Sims speelt.HomeLAN - Music and sound in PC and video games have sometimes not received as much attention as other aspects of a game. Why do you think that has happened in some cases? Jeremy Soule - For starters, if a game doesn't have enough volume, or gives the user the option to shut it off right away, you'll see less interest in that game's music. Music is of the quality these days that giving the user the option to shut off a score is tantamount to letting them shut off the graphics. There's still some major holdouts from the old school mentality surrounding music and games. I also think that games should take more advantage of music and sound. We're still seeing multi-million dollar games out there that are shipping with no dynamic mixing capabilities between sound and music. Most games initiate the music and sound levels up front and just leave it. Het nieuwste project van Jeremy Soule is Star Wars: Knights of the Old Republic, de RPG van BioWare and LucasArts die zowel op PC als Xbox zal verschijnen. Hij is tevens met een ander project bezig, maar daar mag hij niet over zeggen...