Black & White preview van speelbare versie! | Gamer.nl

Na eerdere trailers deze week is er een derde trailer van No Man's Sky uitgebracht.

Spank! World (hoe verzinnen ze het) heeft een preview gebakken van Black & White nadat ze een speelbare versie bij Lionhead onder de loep hadden genomen! Lucky Spankers!. Toch waren ze niet erg te spreken over de gameplay, wel over de rest van de game. Dit heeft hij allemaal over de gameplay te zeggen:The gameplay - which has not been one of Molyneux's strongest points in the past - is probably going to be a sticking point again. From what I could see there are two elements that make up the gameplay. Firstly, you have tasks to involve yourself with. These are things like rescuing lost children, getting your animal to fight things to protect villagers, helping them build things, and finding things. These tasks will make you more powerful as the villagers believe in you and learn to worship you - whether good or evil. The second area is a more standard level scheme that carries you on to other worlds as certain things take place. In one level another God steals your animal and it is up to you to rescue him. By this time, I can promise you, you will want to. In fact I got so attached to my animal that I nearly threw a stroppy when Peter (Molyneux) leant over and reset the game to check a bit of code! The problem, if it really is a problem, is that the game's structure is very loose. If you look at other games there are end of level bo es, tracks you have to complete or levels to clear. There are definite markers throughout Black and White, but with everything else that's going on in it's easy to brush these aside. As you may have gue ed, I really don't see this as being a bad thing. The whole point from the very beginning of Black and White was to produce a game that you became a part of. Your animal is a part of you that is left inside your PC every time it's turned off. Your world, and your effect on it, is the game. It's another life you can go off and enjoy when the real world gets a bit hectic/stre ed/depre ing/real. Isn't this escapism what gamers are ultimately looking for?Hij heeft er dus gemengde gevoelens over, het is niet echt een game, maar meer een Tamagotchi(c), wat wel een nieuwe invalshoek geeft in het God genre, maar of we daar blij mee moeten zijn....
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